修复报错、优化限流参数

pull/157/head
John Smith 11 months ago
parent d4d300b376
commit 33d3303ff1

@ -34,7 +34,7 @@ GAME_HEARTBEAT_COMMON_SERVER_URL = COMMON_SERVER_BASE_URL + '/api/internal/open_
_error_auth_code_cache = cachetools.LRUCache(256)
# 用于限制请求开放平台的频率
_open_live_rate_limiter = utils.rate_limit.TokenBucket(5, 9)
_open_live_rate_limiter = utils.rate_limit.TokenBucket(8, 8)
class TransportError(Exception):
@ -147,6 +147,8 @@ def _validate_auth_code(auth_code):
class _OpenLiveHandlerBase(api.base.ApiHandler):
_LOG_REQUEST = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.res: Optional[dict] = None
@ -160,7 +162,8 @@ class _OpenLiveHandlerBase(api.base.ApiHandler):
cfg = config.get_config()
self.json_args['app_id'] = cfg.open_live_app_id
logger.info('client=%s requesting open live, cls=%s', self.request.remote_ip, type(self).__name__)
if self._LOG_REQUEST:
logger.info('client=%s requesting open live, cls=%s', self.request.remote_ip, type(self).__name__)
class _PublicHandlerBase(_OpenLiveHandlerBase):
@ -211,10 +214,14 @@ class _StartGameMixin(_OpenLiveHandlerBase):
room_id = self.res['data']['anchor_info']['room_id']
except (TypeError, KeyError):
room_id = None
try:
game_id = self.res['data']['game_info']['game_id']
except (TypeError, KeyError):
game_id = None
code = self.res['code']
logger.info(
'client=%s room_id=%s start game res: %s %s, game_id=%s', self.request.remote_ip, room_id,
code, self.res['message'], self.res['data']['game_info']['game_id']
code, self.res['message'], game_id
)
if code == 7007:
# 身份码错误
@ -243,6 +250,8 @@ class EndGamePrivateHandler(_PrivateHandlerBase):
class GameHeartbeatPublicHandler(_OpenLiveHandlerBase):
_LOG_REQUEST = False
async def post(self):
game_id = self.json_args.get('game_id', None)
if not isinstance(game_id, str) or game_id == '':
@ -274,6 +283,8 @@ async def send_game_heartbeat_by_service_or_common_server(game_id):
class GameHeartbeatPrivateHandler(_OpenLiveHandlerBase):
_LOG_REQUEST = False
async def post(self):
cfg = config.get_config()
if not cfg.is_open_live_configured:

@ -42,7 +42,7 @@ async def send_game_heartbeat(game_id) -> dict:
_game_id_heart_task_map[game_id] = task
# 限制一次发送的数量,数量太多了就立即发送
if len(_game_id_heart_task_map) >= 95:
if len(_game_id_heart_task_map) >= 200:
await _flush_game_heartbeat_tasks()
return await task.future
@ -56,7 +56,7 @@ async def _game_heartbeat_consumer():
cost_time = (datetime.datetime.now() - start_time).total_seconds()
# 如果等待时间太短,请求频率会太高;如果等待时间太长,前端请求、项目心跳会超时
await asyncio.sleep(5 - cost_time)
await asyncio.sleep(4 - cost_time)
except Exception: # noqa
logger.exception('_heartbeat_consumer error:')

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